Guess I should put this under version control LOL

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Ryan McGrath 2019-05-23 22:11:07 -07:00
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//! Implements a Props struct that mostly acts as expected. For arbitrary primitive values,
//! it shadows a `serde_json::Value`.
use serde_json::Value;
use std::collections::HashMap;
use crate::rsx::{RSX, StylesList};
/// A value stored inside the `attributes` field on a `Props` instance.
/// It shadows `serde_json::Value`, but also allows for some other value
/// types common to Alchemy.
#[derive(Clone, Debug)]
pub enum AttributeType {
Value(Value),
//RSX(RSX)
//EventHandler(Box<ComponentEventHandler>)
}
impl<'a> From<&'a str> for AttributeType {
/// Converts a &str to a storable AttributeType.
fn from(f: &str) -> Self {
AttributeType::Value(Value::String(f.to_string()))
}
}
/// Emulates props from React, in a sense. Common keys such as `children`, `key` and `styles`
/// are extracted out for fast access, and everything else found gets put into the `attributes`
/// HashMap.
#[derive(Clone, Debug, Default)]
pub struct Props {
pub attributes: HashMap<&'static str, AttributeType>,
pub children: Vec<RSX>,
pub key: String,
pub styles: StylesList
}
impl Props {
/// Returns a Vec of RSX nodes, which are really just cloned pointers for the most part.
pub fn children(&self) -> Vec<RSX> {
self.children.clone()
}
/// Returns a Option<&AttributeType> from the `attributes` inner HashMap.
pub fn get(&self, key: &str) -> Option<&AttributeType> {
match key {
"children" => { None },
"key" => { None },
"styles" => { None },
_ => { None } //self.attributes.get(key) }
}
}
}