Move towards a new reconciler model, undo a lot of the weird stretch integrations I had done, separate out Layout and Appearance concepts, introduce ComponentKey and constructor lifecycle for components
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31 changed files with 820 additions and 941 deletions
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@ -1,17 +1,14 @@
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//! Implements the `RSX::VirtualNode` struct, which is a bit of a recursive
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//! structure.
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use std::sync::{Arc, RwLock};
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use std::fmt::{Display, Debug};
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use alchemy_styles::node::Node;
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use crate::traits::Component;
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use crate::reconciler::key::ComponentKey;
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use crate::rsx::{RSX, Props};
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use crate::traits::Component;
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/// A VirtualNode is akin to an `Element` in React terms. Here, we provide a way
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/// for lazy `Component` instantiation, along with storage for things like layout nodes,
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/// properties, children and so on.
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/// for lazy `Component` instantiation, properties, children and so on.
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#[derive(Clone)]
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pub struct VirtualNode {
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/// Used in debugging/printing/etc.
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@ -19,22 +16,17 @@ pub struct VirtualNode {
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/// `Component` instances are created on-demand, if the reconciler deems it be so. This
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/// is a closure that should return an instance of the correct type.
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pub create_component_fn: fn() -> Arc<RwLock<Component>>,
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pub create_component_fn: fn(key: ComponentKey) -> Box<Component>,
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/// A cached component instance, which is transferred between trees. Since `Component`
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/// instances are lazily created, this is an `Option`, and defaults to `None`.
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pub instance: Option<Arc<RwLock<Component>>>,
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/// A cached `Node` for computing `Layout` with `Stretch`. Some components may not have
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/// a need for layout (e.g, if they don't have a backing node), and thus this is optional.
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/// `Props`, which are to be passed to this `Component` at various lifecycle methods. Once
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/// the reconciler takes ownership of this VirtualNode, these props are moved to a different
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/// location - thus, you shouldn't rely on them for anything unless you specifically keep
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/// ownership of a VirtualNode.
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///
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/// The reconciler will handle bridging tree structures as necessary.
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pub layout_node: Option<Node>,
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/// This aspect of functionality may be pulled in a later release if it causes too many issues.
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pub props: Option<Props>,
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/// `Props`, which are to be passed to this `Component` at various lifecycle methods.
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pub props: Props,
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/// Computed children get stored here.
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///
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pub children: Vec<RSX>
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}
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