Commit graph

8 commits

Author SHA1 Message Date
6185fa27d8
Finalizing new RenderEngine 2019-05-26 02:01:34 -07:00
73860eccdf
Moving Window to new RenderEngine subscription, remove old reconciler, clean up how root nodes are registered in the system to begin with since it was messy as hell 2019-05-26 01:11:23 -07:00
bb44f31dda
A few straggling files that got left out of the prior commit 2019-05-26 00:27:47 -07:00
6833e39d52
Move the reconciler into the lifecycle crate, so that we can (properly) support state changes. Wrap the reconciliation phase in a RenderEngine, which root-level objects (windows, etc) can subscribe to and interface with. Migrate a few things relating to themes out of alchemy core and into styles, because the reconciliation phase requires them and they fit well enough there... solving a circular dependency. 2019-05-26 00:27:07 -07:00
f1cb5fea93
Oh, nice, we can remove an allocation on RSX nodes for the render process. 2019-05-25 03:14:48 -07:00
4e822fa383
Lazy Component generators have no need for capture semantics, so... we can make these simpler, behind the scenes. 2019-05-25 03:07:56 -07:00
c7ef19a943
Slight tweak to how gets created on demand. We use an now, for mutability/immutability needs in the reconciliation process. Not sure offhand how much the double lock of will affect things, but that's a problem for later. 2019-05-24 21:44:35 -07:00
2035318460
Guess I should put this under version control LOL 2019-05-23 22:11:07 -07:00