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alchemy/cocoa/src/window.rs

148 lines
5.6 KiB
Rust

//! Implements an `NSWindow` wrapper for MacOS, backed by
//! Cocoa and associated widgets. This also handles looping back
//! lifecycle events, such as window resizing or close events.
use std::sync::{Once, ONCE_INIT};
use cocoa::base::{id, nil, YES, NO};
use cocoa::appkit::{NSWindow, NSWindowStyleMask, NSBackingStoreType};
use cocoa::foundation::{NSRect, NSPoint, NSSize, NSString, NSAutoreleasePool};
use objc_id::ShareId;
use objc::declare::ClassDecl;
use objc::runtime::{Class, Object, Sel};
use objc::{msg_send, sel, sel_impl};
use alchemy_lifecycle::traits::{AppDelegate, Component};
static APP_PTR: &str = "alchemyAppPtr";
static WINDOW_MANAGER_ID: &str = "alchemyWindowManagerID";
/// A wrapper for `NSWindow`. Holds (retains) pointers for the Objective-C runtime
/// where our `NSWindow` and associated delegate live.
pub struct Window {
pub inner: ShareId<Object>,
pub delegate: ShareId<Object>
}
impl Window {
/// Creates a new `NSWindow` instance, configures it appropriately (e.g, titlebar appearance),
/// injects an `NSObject` delegate wrapper, and retains the necessary Objective-C runtime
/// pointers.
pub fn new<T: AppDelegate>(window_id: usize, title: &str, dimensions: (f64, f64, f64, f64), content_view: &Component, app_ptr: *const T) -> Window {
let (top, left, width, height) = dimensions;
let dimensions = NSRect::new(NSPoint::new(top, left), NSSize::new(width, height));
let style = NSWindowStyleMask::NSResizableWindowMask |
NSWindowStyleMask::NSUnifiedTitleAndToolbarWindowMask | NSWindowStyleMask::NSMiniaturizableWindowMask |
NSWindowStyleMask::NSClosableWindowMask | NSWindowStyleMask::NSTitledWindowMask;
let inner = unsafe {
let window = NSWindow::alloc(nil).initWithContentRect_styleMask_backing_defer_(
dimensions,
style,
NSBackingStoreType::NSBackingStoreBuffered,
NO
).autorelease();
let title = NSString::alloc(nil).init_str(title);
window.setTitle_(title);
msg_send![window, setTitlebarAppearsTransparent:YES];
msg_send![window, setTitleVisibility:1];
// This is very important! NSWindow is an old class and has some behavior that we need
// to disable, like... this. If we don't set this, we'll segfault entirely because the
// Objective-C runtime gets out of sync.
msg_send![window, setReleasedWhenClosed:NO];
if let Some(view_ptr) = content_view.borrow_native_backing_node() {
msg_send![window, setContentView:view_ptr];
}
ShareId::from_ptr(window)
};
let delegate = unsafe {
let delegate_class = register_window_class::<T>();
let delegate: id = msg_send![delegate_class, new];
(&mut *delegate).set_ivar(APP_PTR, app_ptr as usize);
(&mut *delegate).set_ivar(WINDOW_MANAGER_ID, window_id);
msg_send![inner, setDelegate:delegate];
ShareId::from_ptr(delegate)
};
Window {
inner: inner,
delegate: delegate
}
}
/// On macOS, calling `show()` is equivalent to calling `makeKeyAndOrderFront`. This is the
/// most common use case, hence why this method was chosen - if you want or need something
/// else, feel free to open an issue to discuss.
///
/// You should never be calling this yourself, mind you - Alchemy core handles this for you.
pub fn show(&self) {
unsafe {
msg_send![&*self.inner, makeKeyAndOrderFront:nil];
}
}
/// On macOS, calling `close()` is equivalent to calling... well, `close`. It closes the
/// window.
///
/// I dunno what else to say here, lol.
///
/// You should never be calling this yourself, mind you - Alchemy core handles this for you.
pub fn close(&self) {
unsafe {
msg_send![&*self.inner, close];
}
}
}
impl Drop for Window {
/// When a Window is dropped on the Rust side, we want to ensure that we break the delegate
/// link on the Objective-C side. While this shouldn't actually be an issue, I'd rather be
/// safer than sorry.
fn drop(&mut self) {
// This bridging link needs to be broken on Drop.
unsafe {
msg_send![&*self.inner, setDelegate:nil];
}
}
}
/// Called when a Window receives a `windowWillClose:` event. Loops back to the shared
/// Alchemy app instance, so that our window manager can act appropriately.
extern fn will_close<T: AppDelegate>(this: &Object, _: Sel, _: id) {
unsafe {
let app_ptr: usize = *this.get_ivar(APP_PTR);
let window_id: usize = *this.get_ivar(WINDOW_MANAGER_ID);
let app = app_ptr as *mut T;
(*app)._window_will_close(window_id);
};
}
/// Injects an `NSObject` delegate subclass, with some callback and pointer ivars for what we
/// need to do.
fn register_window_class<T: AppDelegate>() -> *const Class {
static mut DELEGATE_CLASS: *const Class = 0 as *const Class;
static INIT: Once = ONCE_INIT;
INIT.call_once(|| unsafe {
let superclass = Class::get("NSObject").unwrap();
let mut decl = ClassDecl::new("alchemyWindowDelegateShim", superclass).unwrap();
decl.add_ivar::<usize>(APP_PTR);
decl.add_ivar::<usize>(WINDOW_MANAGER_ID);
decl.add_method(sel!(windowWillClose:), will_close::<T> as extern fn(&Object, _, _));
DELEGATE_CLASS = decl.register();
});
unsafe {
DELEGATE_CLASS
}
}