79 lines
2.3 KiB
Rust
79 lines
2.3 KiB
Rust
//! Implements a Props struct that mostly acts as expected. For arbitrary primitive values,
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//! it shadows a `serde_json::Value`.
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use serde_json::Value;
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use std::collections::HashMap;
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use alchemy_styles::StylesList;
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use crate::rsx::RSX;
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/// A value stored inside the `attributes` field on a `Props` instance.
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/// It shadows `serde_json::Value`, but also allows for some other value
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/// types common to Alchemy.
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#[derive(Clone, Debug)]
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pub enum AttributeType {
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Value(Value),
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//RSX(RSX)
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//EventHandler(Box<ComponentEventHandler>)
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}
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impl<'a> From<&'a str> for AttributeType {
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/// Converts a &str to a storable AttributeType.
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fn from(f: &str) -> Self {
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AttributeType::Value(Value::String(f.to_string()))
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}
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}
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/// Emulates props from React, in a sense. Common keys such as `children`, `key` and `styles`
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/// are extracted out for fast access, and everything else found gets put into the `attributes`
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/// HashMap.
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#[derive(Clone, Debug, Default)]
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pub struct Props {
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pub attributes: HashMap<&'static str, AttributeType>,
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//pub children: Vec<RSX>,
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pub key: String,
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pub styles: StylesList
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}
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impl Props {
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/// A helper method for constructing Properties.
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pub fn new(
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key: String,
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styles: StylesList,
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attributes: HashMap<&'static str, AttributeType>,
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//children: Vec<RSX>
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) -> Props {
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Props {
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attributes: attributes,
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//children: children,
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key: key,
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styles: styles
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}
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}
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/*/// A helper method used for constructing root-level Properties.
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pub(crate) fn root(children: Vec<RSX>) -> Props {
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Props {
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attributes: HashMap::new(),
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children: children,
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key: "".into(),
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styles: "root".into()
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}
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}
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/// Returns a Vec of RSX nodes, which are really just cloned pointers for the most part.
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pub fn children(&self) -> Vec<RSX> {
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self.children.clone()
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}*/
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/// Returns a Option<&AttributeType> from the `attributes` inner HashMap.
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pub fn get(&self, key: &str) -> Option<&AttributeType> {
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match key {
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"children" => { None },
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"key" => { None },
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"styles" => { None },
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_ => { None } //self.attributes.get(key) }
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}
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}
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}
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