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This repository has been archived on
2026-03-31
. You can view files and clone it, but you cannot make any changes to it's state, such as pushing and creating new issues, pull requests or comments.
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franz
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js
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b7d697f992
Begin work on not requiring an existing <canvas> element - create a new one off the viewport (visibility: hidden'd) for each new franz generated. Basic work on a draw() method that accepts an id for an existing <canvas> and will re-draw the image to that. This allows the library to remain pure with any image dealings, but gives the user control over redraw if they so desire it
2009-10-22 00:39:03 -05:00
..
expressInstall.swf
Some old stuff I had laying around in a work folder - massive refactoring ahoy
2009-10-20 17:56:09 -04:00
franz.js
Begin work on not requiring an existing <canvas> element - create a new one off the viewport (visibility: hidden'd) for each new franz generated. Basic work on a draw() method that accepts an id for an existing <canvas> and will re-draw the image to that. This allows the library to remain pure with any image dealings, but gives the user control over redraw if they so desire it
2009-10-22 00:39:03 -05:00
swfobject.js
Some old stuff I had laying around in a work folder - massive refactoring ahoy
2009-10-20 17:56:09 -04:00
texture.js
Merged Texture work over to the main index. Using a hidden <canvas>, we can now draw their selected color in with a transparent texture PNG, get the base64 encoded string, and apply it to the mini layout - total ownage. :D
2009-09-04 02:24:03 -05:00