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doc/man3/mouse_setwrap.3
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doc/man3/mouse_setwrap.3
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.TH mouse_setwrap 3 "27 July 1997" "Svgalib (>= 1.2.11)" "Svgalib User Manual"
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.SH NAME
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mouse_setwrap \- set what happens at the mouse boundaries
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.SH SYNOPSIS
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.B "#include <vgamouse.h>"
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.BI "void mouse_setwrap(int " state );
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.SH DESCRIPTION
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This routine determines what to do if the mouse position
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reaches a boundary.
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.I state
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should be either
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.BR MOUSE_WRAP ", " MOUSE_NOWRAP ", or a bitwise or of " MOUSE_WRAPX ", "
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.BR MOUSE_WRAPY ", " MOUSE_WRAPZ ", " MOUSE_WRAPRX ", " MOUSE_WRAPRY ", or "
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.BR MOUSE_WRAPRZ .
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These define if all or the respective coordinates wrap or are clipped at the ends.
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This variable has been overloaded for the case of
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multi-dimensional mice that support rotations and can be
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used to select the coordinate system used to return the
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current position of the mouse.
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If the above value of state is also ored with
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.BR MOUSE_ROT_RX_RY_RZ ,
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rotational information will be returned
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as the angular position as expressed by the total angle wound
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around the X, Y, and Z axes. This is the simplest coordinate
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system to use, but it's also the least useful, since angular
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rotations about perpendicular axes don't commute. There are
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situations where this system might be useful, for controlling
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truly independent quantities, such as color, with each axis
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being used to dial a level of red, green, or blue, but
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for modeling the actual orientation of a physical object,
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it's utterly hopeless.
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If state is instead ored with
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.BR MOUSE_ROT_INFINITESIMAL ,
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the angular positions returned are expressed as differences
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from the previously reported position. If the differences
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are sufficiently small, the angular displacements will
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commute with each other and can be used to track the motion
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of a physical object.
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Other coordinate systems, such as yaw, pitch, and roll,
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could be defined, but haven't been done due to lack of
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time. If you feel you need this feature, send mail
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to Eric Sharkey <sharkey@superk.physics.sunysb.edu>
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and he just might consider coding it up.
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.BR MOUSE_WRAP " and " MOUSE_ROT_COORDS
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can be used to mask out the
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bits used for wrap and coordinate states, respectively.
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.SH SEE ALSO
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.BR svgalib (7),
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.BR vgagl (7),
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.BR libvga.config (5),
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.BR eventtest (6),
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.BR mouse_close (3),
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.BR mouse_init (3),
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.BR mouse_getposition_6d (3),
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.BR mouse_setposition (3),
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.BR mouse_setscale (3),
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.BR mouse_getx (3),
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.BR mouse_setxrange (3),
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.BR mouse_update (3),
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.BR mouse_waitforupdate (3),
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.BR vga_setmousesupport (3),
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.BR mouse_seteventhandler (3),
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.BR vga_waitevent (3)
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.SH AUTHOR
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This manual page was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The
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exact source of the referenced function as well as of the original documentation is
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unknown.
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It is very likely that both are at least to some extent are due to
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Harm Hanemaayer <H.Hanemaayer@inter.nl.net>.
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Occasionally this might be wrong. I hereby
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asked to be excused by the original author and will happily accept any additions or corrections
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to this first version of the svgalib manual.
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