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doc/man6/vgatest.6
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doc/man6/vgatest.6
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.TH vgatest 6 "01 January 2001" "Svgalib (>= 1.9.13)" "Svgalib User Manual"
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.SH NAME
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vgatest \- makes basic tests on any svgalib graphics mode
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.SH SYNOPSIS
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.B vgatest
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.SH DESCRIPTION
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Mode test program. First the program gives a list of the supported
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modes, then you enter a number and
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.B vgatest
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displays a test pattern in that mode.
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The test pattern consists of a sequence of crosses (in different colors,
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if the mode support has different colors) in the top left corner.
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Below you see either four horizontal color bars (white, red, green,
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and blue with increasing intensity from left to right) or vertical
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stripes.
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If the mode has 32K or more colors, six squares will appear on top of
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that, each showing some different smooth color shades
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The whole pattern is enclosed in a white border around the edge of the
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screen.
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See below for details of the test pattern in case you need to verify that
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it is being displayed correctly or diagnose a problem with the display.
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It also shows some details from
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.BR vga_getmodeinfo (3).
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To terminate the display and exit the program, hit any key. If that key
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is 'd',
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.B vgatest
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dumps the values of all the SVGA registers to Standard Output, in the
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manner of vga_dumpregs() before exiting.
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This demo is part of svgalib and can be found in the
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.I demos/
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subdirectory of the original svgalib distribution. However, it is not installed in the system
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by default, s.t. it is unclear where you can find it if your svgalib was installed by some
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linux distribution. Even then, when you have the demo on your system, you probably won't have
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the sources s.t. it is only of limited use for you.
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In case of any such problem, simply get an svgalib distribution from the net. You even
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don't need to install it. Just
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.B make
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in the
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.I demos/
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subdirecty. As of this writing,
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.I svgalib-1.2.12.tar.gz
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is the latest version and can be retrieved by ftp from
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.IR "sunsite.unc.edu" " at " "/pub/Linux/libs/graphics"
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and
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.IR "tsx-11.mit.edu" " at " "/pub/linux/sources/libs"
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which will most probably be mirrored by a site close to you.
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.SS The Test Pattern
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Here are the details of the test pattern that
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.B vgatest
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displays.
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The screen is surrounded by a white frame which is at the very edges of
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the screen and one pixel thick.
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At the top of the screen is a set of 16 overlapping crosses, lined up
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horizontally 5 pixels apart. Each cross is composed of a one pixel
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thick line sloping down at 45 degrees and one sloping up at 45 degrees
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meeting in the center. The top of each of these lines is at the 11th
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raster line on the screen and the bottom is at the 90th, so the
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crosses are 80 lines high. The leftmost pixel of the crosses is in
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the 11th column of the screen and the rightmost is in the 165th
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column. The lines are in multiple colors, but each line is one color
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(except where it intersects another line).
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Below the crosses are either 4 horizontal bands of color or vertical
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bars. If the mode has 2 or 16 colors, you get the vertical bars. If
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the mode has 256, 32K, 64K, or 16M colors, you get the horizontal
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bands of color.
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For a 2 color mode, the vertical bars are are one pixel wide white
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bars, spaced 4 pixels apart all the way across the screen on a black
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background. The first white bar is in the 3rd column. (But don't
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forget the white border described above).
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For a 16 color mode, the vertical bars are one pixel wide and
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contiguous, filling the 3rd column from the left through the 3rd
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column from the right. The bars cycle through each of the 16 colors
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from left to right.
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The vertical bars start in the 101st raster line and end in the 3rd
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line from the bottom of the screen.
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For a higher color mode, the color bands fill the 3rd column from the
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left through the 3rd column from the right. (leaving a column of
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black and the aforementioned white border at the edges). The bands
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are all the same height with nothing between them. They are as large
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as will fit starting in the 101st line of the screen and ending at or
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before the 3rd line from the bottom. So depending on the number of
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lines on the screen, there are 1, 2, 3, or 4 black lines between the
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lowest bar and the white bottom border.
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The hues of the bands are, from top to bottom, white, red,
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green, and blue. Each band goes from zero to maximal brightness from
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left to right.
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In addition to the color bands, for a mode with 32K or more colors,
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six squares, 64 pixels on a side are arranged in a matrix centered on
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the screen, spaced 32 pixels apart. They replace any other part of
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the test pattern. These are actual squares only if your monitor
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displays square pixels in this mode, i.e. 64 columns is the same
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length as 64 lines. Normal monitors, properly adjusted, display
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square pixels for 1024 x 768 modes, but may not for other geometries.
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Each square contains 4096 different colors, one pixel per color, in
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smooth transition. In each top square, one color component (red,
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green, or blue) is zero another varies linearly in the vertical
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direction and the other varies linearly in the Y direction. The
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bottom squares are the same except that one color component is maximum
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instead of zero.
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.SH SEE ALSO
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.BR svgalib (7),
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.BR vgagl (7),
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.BR libvga.config (5),
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.BR vga_getmodeinfo (3),
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.BR threed (6),
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.BR accel (6),
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.BR bg_test (6),
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.BR eventtest (6),
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.BR forktest (6),
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.BR fun (6),
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.BR keytest (6),
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.BR mousetest (6),
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.BR scrolltest (6),
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.BR speedtest (6),
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.BR spin (6),
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.BR testaccel (6),
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.BR testgl (6),
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.BR testlinear (6),
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.BR plane (6),
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.BR wrapdemo (6)
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.SH AUTHOR
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This manual page was edited by Michael Weller <eowmob@exp-math.uni-essen.de>. The
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exact source of the referenced demo as well as of the original documentation is
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unknown.
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It is very likely that both are at least to some extent are due to
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Harm Hanemaayer <H.Hanemaayer@inter.nl.net>.
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Occasionally this might be wrong. I hereby
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asked to be excused by the original author and will happily accept any additions or corrections
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to this first version of the svgalib manual.
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