Use jQuery...

This commit is contained in:
Ryan McGrath 2011-07-10 04:33:52 -04:00
parent 33e2db1a14
commit 31b3d9c0bb

View file

@ -37,7 +37,6 @@
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.3/jquery.min.js"></script>
<script src="js/wii.js"></script>
<script>
var wiimote = new Wii.Remote(1, {horizontal: true}),
wiimote2 = new Wii.Remote(2, {horizontal: true}),
wiimote3 = new Wii.Remote(3, {horizontal: true}),
@ -48,67 +47,67 @@
p4 = $('#player_4');
wiimote.when('pressed_down', function() {
p1.css({'top': parseInt(p1[0].position().top) + 50});
p1.css({'top': p1.position().top + 50});
});
wiimote.when('pressed_right', function() {
p1.css({'left': parseInt(p1[0].position().left) + 50});
p1.css({'left': p1.position().left + 50});
});
wiimote.when('pressed_left', function() {
p1.css({'left': parseInt(p1[0].position().left) - 50});
p1.css({'left': p1.position().left - 50});
});
wiimote.when('pressed_up', function() {
p1.css({'top': parseInt(p1[0].position().top) - 50});
p1.css({'top': p1.position().top - 50});
});
wiimote2.when('pressed_down', function() {
p2.css({'top': parseInt(p2[0].position().top) + 50});
p2.css({'top': p2.position().top + 50});
});
wiimote2.when('pressed_right', function() {
p2.css({'left': parseInt(p2[0].position().left) + 50});
p2.css({'left': p2.position().left + 50});
});
wiimote2.when('pressed_left', function() {
p2.css({'left': parseInt(p2[0].position().left) - 50});
p2.css({'left': p2.position().left - 50});
});
wiimote2.when('pressed_up', function() {
p2.css({'top': parseInt(p2[0].position().top) - 50});
p2.css({'top': p2.position().top - 50});
});
wiimote3.when('pressed_down', function() {
p3.css({'top': parseInt(p3[0].position().top) + 50});
p3.css({'top': p3.position().top + 50});
});
wiimote3.when('pressed_right', function() {
p3.css({'left': parseInt(p3[0].position().left) + 50});
p3.css({'left': p3.position().left + 50});
});
wiimote3.when('pressed_left', function() {
p3.css({'left': parseInt(p3[0].position().left) - 50});
p3.css({'left': p3.position().left - 50});
});
wiimote3.when('pressed_up', function() {
p3.css({'top': parseInt(p3[0].position().top) - 50});
p3.css({'top': p3.position().top - 50});
});
wiimote4.when('pressed_down', function() {
p4.css({'top': parseInt(p4[0].position().top) + 50});
p4.css({'top': p4.position().top + 50});
});
wiimote4.when('pressed_right', function() {
p4.css({'left': parseInt(p4[0].position().left) + 50});
p4.css({'left': p4.position().left + 50});
});
wiimote4.when('pressed_left', function() {
p4.css({'left': parseInt(p4[0].position().left) - 50});
p4.css({'left': p4.position().left - 50});
});
wiimote4.when('pressed_up', function() {
p4.css({'top': parseInt(p4[0].position().top) - 50});
p4.css({'top': p4.position().top - 50});
});
Wii.listen();