diff --git a/index.html b/index.html
index 6ccc8ec..14c10d6 100644
--- a/index.html
+++ b/index.html
@@ -48,67 +48,67 @@
p4 = $('#player_4');
wiimote.when('pressed_down', function() {
- p1.css({'top': parseInt(p1[0].style.top) + 50});
+ p1.css({'top': parseInt(p1[0].position().top) + 50});
});
wiimote.when('pressed_right', function() {
- p1.css({'left': parseInt(p1[0].style.left) + 50});
+ p1.css({'left': parseInt(p1[0].position().left) + 50});
});
wiimote.when('pressed_left', function() {
- p1.css({'left': parseInt(p1[0].style.left) - 50});
+ p1.css({'left': parseInt(p1[0].position().left) - 50});
});
wiimote.when('pressed_up', function() {
- p1.css({'top': parseInt(p1[0].style.top) - 50});
+ p1.css({'top': parseInt(p1[0].position().top) - 50});
});
wiimote2.when('pressed_down', function() {
- p2.css({'top': parseInt(p2[0].style.top) + 50});
+ p2.css({'top': parseInt(p2[0].position().top) + 50});
});
wiimote2.when('pressed_right', function() {
- p2.css({'left': parseInt(p2[0].style.left) + 50});
+ p2.css({'left': parseInt(p2[0].position().left) + 50});
});
wiimote2.when('pressed_left', function() {
- p2.css({'left': parseInt(p2[0].style.left) - 50});
+ p2.css({'left': parseInt(p2[0].position().left) - 50});
});
wiimote2.when('pressed_up', function() {
- p2.css({'top': parseInt(p2[0].style.top) - 50});
+ p2.css({'top': parseInt(p2[0].position().top) - 50});
});
wiimote3.when('pressed_down', function() {
- p3.css({'top': parseInt(p3[0].style.top) + 50});
+ p3.css({'top': parseInt(p3[0].position().top) + 50});
});
wiimote3.when('pressed_right', function() {
- p3.css({'left': parseInt(p3[0].style.left) + 50});
+ p3.css({'left': parseInt(p3[0].position().left) + 50});
});
wiimote3.when('pressed_left', function() {
- p3.css({'left': parseInt(p3[0].style.left) - 50});
+ p3.css({'left': parseInt(p3[0].position().left) - 50});
});
wiimote3.when('pressed_up', function() {
- p3.css({'top': parseInt(p3[0].style.top) - 50});
+ p3.css({'top': parseInt(p3[0].position().top) - 50});
});
wiimote4.when('pressed_down', function() {
- p4.css({'top': parseInt(p4[0].style.top) + 50});
+ p4.css({'top': parseInt(p4[0].position().top) + 50});
});
wiimote4.when('pressed_right', function() {
- p4.css({'left': parseInt(p4[0].style.left) + 50});
+ p4.css({'left': parseInt(p4[0].position().left) + 50});
});
wiimote4.when('pressed_left', function() {
- p4.css({'left': parseInt(p4[0].style.left) - 50});
+ p4.css({'left': parseInt(p4[0].position().left) - 50});
});
wiimote4.when('pressed_up', function() {
- p4.css({'top': parseInt(p4[0].style.top) - 50});
+ p4.css({'top': parseInt(p4[0].position().top) - 50});
});
Wii.listen();
diff --git a/js/src/wii.js b/js/src/wii.js
index da6c6d8..b30caed 100644
--- a/js/src/wii.js
+++ b/js/src/wii.js
@@ -132,8 +132,8 @@ Wii.parsePrimaryWiimote = function(e) {
* Filter down and figure out which "event" we're really looking at based on code
* matchups; this gets messy pretty quickly...
*/
- if(typeof buttonPressed !== 'undefined' && wii_remote.evtsInterestedIn[buttonPressed] !== 'undefined') {
- try { wii_remote.evtsInterestedIn[buttonPressed](wii_remote, wii_remoteCurrStatus); } catch(e) { alert(e.message); alert(Wii.currentBrowsingRemote); }
+ if(typeof buttonPressed !== 'undefined' && typeof wii_remote.evtsInterestedIn[buttonPressed] === 'function') {
+ wii_remote.evtsInterestedIn[buttonPressed](wii_remote, wii_remoteCurrStatus);
}
/* Doing this in conjunction with preventDefault() halts an odd clicking bug or two. */
diff --git a/js/wii.js b/js/wii.js
index 8e53ede..647bdfb 100644
--- a/js/wii.js
+++ b/js/wii.js
@@ -156,8 +156,7 @@ Wii.parsePrimaryWiimote = function(e) {
* matchups; this gets messy pretty quickly...
*/
if(typeof buttonPressed !== 'undefined' && typeof wii_remote.evtsInterestedIn[buttonPressed] === 'function') {
- try { wii_remote.evtsInterestedIn[buttonPressed](wii_remote, wii_remoteCurrStatus);
- } catch(e) { alert(e.message); }
+ wii_remote.evtsInterestedIn[buttonPressed](wii_remote, wii_remoteCurrStatus);
}
/* Doing this in conjunction with preventDefault() halts an odd clicking bug or two. */