diff --git a/index.html b/index.html index 8dba2bb..a86c563 100644 --- a/index.html +++ b/index.html @@ -48,67 +48,67 @@ try { p4 = $('#player_4'); wiimote.when('pressed_down', function() { - p1.css({'top': parseInt(x[0].style.top) + 50}); + p1.css({'top': parseInt(p1[0].style.top) + 50}); }); wiimote.when('pressed_right', function() { - p1.css({'left': parseInt(x[0].style.left) + 50}); + p1.css({'left': parseInt(p1[0].style.left) + 50}); }); wiimote.when('pressed_left', function() { - p1.css({'left': parseInt(x[0].style.left) - 50}); + p1.css({'left': parseInt(p1[0].style.left) - 50}); }); wiimote.when('pressed_up', function() { - p1.css({'top': parseInt(x[0].style.top) - 50}); + p1.css({'top': parseInt(p1[0].style.top) - 50}); }); wiimote2.when('pressed_down', function() { - p2.css({'top': parseInt(x[0].style.top) + 50}); + p2.css({'top': parseInt(p2[0].style.top) + 50}); }); wiimote2.when('pressed_right', function() { - p2.css({'left': parseInt(x[0].style.left) + 50}); + p2.css({'left': parseInt(p2[0].style.left) + 50}); }); wiimote2.when('pressed_left', function() { - p2.css({'left': parseInt(x[0].style.left) - 50}); + p2.css({'left': parseInt(p2[0].style.left) - 50}); }); wiimote2.when('pressed_up', function() { - p2.css({'top': parseInt(x[0].style.top) - 50}); + p2.css({'top': parseInt(p2[0].style.top) - 50}); }); wiimote3.when('pressed_down', function() { - p3.css({'top': parseInt(x[0].style.top) + 50}); + p3.css({'top': parseInt(p3[0].style.top) + 50}); }); wiimote3.when('pressed_right', function() { - p3.css({'left': parseInt(x[0].style.left) + 50}); + p3.css({'left': parseInt(p3[0].style.left) + 50}); }); wiimote3.when('pressed_left', function() { - p3.css({'left': parseInt(x[0].style.left) - 50}); + p3.css({'left': parseInt(p3[0].style.left) - 50}); }); wiimote3.when('pressed_up', function() { - p3.css({'top': parseInt(x[0].style.top) - 50}); + p3.css({'top': parseInt(p3[0].style.top) - 50}); }); wiimote4.when('pressed_down', function() { - p4.css({'top': parseInt(x[0].style.top) + 50}); + p4.css({'top': parseInt(p4[0].style.top) + 50}); }); wiimote4.when('pressed_right', function() { - p4.css({'left': parseInt(x[0].style.left) + 50}); + p4.css({'left': parseInt(p4[0].style.left) + 50}); }); wiimote4.when('pressed_left', function() { - p4.css({'left': parseInt(x[0].style.left) - 50}); + p4.css({'left': parseInt(p4[0].style.left) - 50}); }); wiimote4.when('pressed_up', function() { - p4.css({'top': parseInt(x[0].style.top) - 50}); + p4.css({'top': parseInt(p4[0].style.top) - 50}); }); Wii.listen(); } catch(e) { alert(e.message); }