108 lines
3.4 KiB
HTML
108 lines
3.4 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Wii.js Demo</title>
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<link rel="stylesheet" type="text/css" media="screen" href="css/demo.css">
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</head>
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<body>
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<h1>Wii.js Demo</h1>
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<p>
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This is a demo page meant to show how easy it is to interact with the Nintendo Wii remotes using Javascript. It's
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powered by <a href="http://github.com/ryanmcgrath/wii-js/">wii-js</a>, a Javascript library that abstracts the differences
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and pain points associated with using the Wii remotes.
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</p>
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<p>
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This demo is really simple, and works best with all Wii remotes (Wiimotes). Hold a Wiimote horizontal (sideways), and use
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the directional pad to move a box floating in the bottom right corner around. Wiimote #1 is red, #2 is green, #3 is yellow, #4 is purple.
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Have fun!
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</p>
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<div id="player_1" class="player"><span>1</span></div>
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<div id="player_2" class="player"><span>2</span></div>
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<div id="player_3" class="player"><span>3</span></div>
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<div id="player_4" class="player"><span>4</span></div>
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<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.3/jquery.min.js"></script>
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<script src="js/wii.js"></script>
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<script>
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var wiimote = new Wii.Remote(1, {horizontal: true}),
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wiimote2 = new Wii.Remote(2, {horizontal: true}),
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wiimote3 = new Wii.Remote(3, {horizontal: true}),
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wiimote4 = new Wii.Remote(4, {horizontal: true}),
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p1 = $('#player_1'),
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p2 = $('#player_2'),
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p3 = $('#player_3'),
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p4 = $('#player_4');
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wiimote.when('pressed_down', function() {
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Wii.util.debug('LOL');
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throw new Error('LOL');
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p1.css({'top': p1.position().top + 50});
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});
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wiimote.when('pressed_right', function() {
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p1.css({'left': p1.position().left + 50});
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});
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wiimote.when('pressed_left', function() {
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p1.css({'left': p1.position().left - 50});
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});
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wiimote.when('pressed_up', function() {
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p1.css({'top': p1.position().top - 50});
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});
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wiimote2.when('pressed_down', function() {
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p2.css({'top': p2.position().top + 50});
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});
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wiimote2.when('pressed_right', function() {
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p2.css({'left': p2.position().left + 50});
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});
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wiimote2.when('pressed_left', function() {
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p2.css({'left': p2.position().left - 50});
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});
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wiimote2.when('pressed_up', function() {
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p2.css({'top': p2.position().top - 50});
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});
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wiimote3.when('pressed_down', function() {
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p3.css({'top': p3.position().top + 50});
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});
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wiimote3.when('pressed_right', function() {
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p3.css({'left': p3.position().left + 50});
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});
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wiimote3.when('pressed_left', function() {
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p3.css({'left': p3.position().left - 50});
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});
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wiimote3.when('pressed_up', function() {
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p3.css({'top': p3.position().top - 50});
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});
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wiimote4.when('pressed_down', function() {
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p4.css({'top': p4.position().top + 50});
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});
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wiimote4.when('pressed_right', function() {
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p4.css({'left': p4.position().left + 50});
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});
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wiimote4.when('pressed_left', function() {
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p4.css({'left': p4.position().left - 50});
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});
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wiimote4.when('pressed_up', function() {
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p4.css({'top': p4.position().top - 50});
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});
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Wii.listen({'debug': true});
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</script>
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</body>
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</html>
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