Updates for recent versions of Rust.
* Added lots of dyns * Removed unused whitespace. * Removed rust-toolchain because stable rust compiles the project. * Fixed Doc-tests with ignore keyword.
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23 changed files with 170 additions and 171 deletions
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@ -1,7 +1,7 @@
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//! A wrapper for `NSApplication` on macOS. If you opt in to the `cocoa` feature on
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//! Alchemy, this will loop system-level application events back to your `AppDelegate`.
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use std::sync::{Once, ONCE_INIT};
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use std::sync::{Once};
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use cocoa::base::{id, nil};
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use cocoa::appkit::{NSApplication, NSRunningApplication};
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@ -15,7 +15,7 @@ use alchemy_lifecycle::traits::AppDelegate;
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static ALCHEMY_APP_PTR: &str = "alchemyParentAppPtr";
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/// A wrapper for `NSApplication`. It holds (retains) pointers for the Objective-C runtime,
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/// A wrapper for `NSApplication`. It holds (retains) pointers for the Objective-C runtime,
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/// which is where our application instance lives. It also injects an `NSObject` subclass,
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/// which acts as the Delegate, looping back into our Alchemy shared application.
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pub struct App {
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@ -34,7 +34,7 @@ impl App {
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app.setActivationPolicy_(cocoa::appkit::NSApplicationActivationPolicyRegular);
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Id::from_ptr(app)
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};
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let delegate = unsafe {
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let delegate_class = register_app_delegate_class::<T>();
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let delegate: id = msg_send![delegate_class, new];
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@ -127,7 +127,7 @@ extern fn will_terminate<T: AppDelegate>(this: &Object, _: Sel, _: id) {
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/// pointers we need to have.
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fn register_app_delegate_class<T: AppDelegate>() -> *const Class {
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static mut DELEGATE_CLASS: *const Class = 0 as *const Class;
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static INIT: Once = ONCE_INIT;
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static INIT: Once = Once::new();
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INIT.call_once(|| unsafe {
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let superclass = Class::get("NSObject").unwrap();
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