//! Lifecycle aspects for Alchemy. //! //! What's a lifecycle? Well, it includes things like delegates (App+Window), //! where they act as hooks for the system to inform you of events. It includes //! things like `Component`s, which instruct your views how to exist. //! //! It also includes the `RSX` enum, which is what `render()` methods generally //! return. It's common enough to multiple crates, and is intricately linked to the //! `Component` lifecycle, so it'll live here. pub mod error; pub mod rsx; pub mod traits;