Guess I should put this under version control LOL
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2035318460
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148
cocoa/src/window.rs
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148
cocoa/src/window.rs
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//! Implements an `NSWindow` wrapper for MacOS, backed by
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//! Cocoa and associated widgets. This also handles looping back
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//! lifecycle events, such as window resizing or close events.
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use std::sync::{Once, ONCE_INIT};
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use cocoa::base::{id, nil, YES, NO};
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use cocoa::appkit::{NSWindow, NSWindowStyleMask, NSBackingStoreType};
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use cocoa::foundation::{NSRect, NSPoint, NSSize, NSString, NSAutoreleasePool};
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use objc_id::ShareId;
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use objc::declare::ClassDecl;
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use objc::runtime::{Class, Object, Sel};
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use objc::{msg_send, sel, sel_impl};
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use alchemy_lifecycle::traits::{AppDelegate, Component};
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static APP_PTR: &str = "alchemyAppPtr";
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static WINDOW_MANAGER_ID: &str = "alchemyWindowManagerID";
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/// A wrapper for `NSWindow`. Holds (retains) pointers for the Objective-C runtime
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/// where our `NSWindow` and associated delegate live.
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pub struct Window {
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pub inner: ShareId<Object>,
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pub delegate: ShareId<Object>
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}
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impl Window {
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/// Creates a new `NSWindow` instance, configures it appropriately (e.g, titlebar appearance),
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/// injects an `NSObject` delegate wrapper, and retains the necessary Objective-C runtime
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/// pointers.
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pub fn new<T: AppDelegate>(window_id: usize, title: &str, dimensions: (f64, f64, f64, f64), content_view: &Component, app_ptr: *const T) -> Window {
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let (top, left, width, height) = dimensions;
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let dimensions = NSRect::new(NSPoint::new(top, left), NSSize::new(width, height));
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let style = NSWindowStyleMask::NSResizableWindowMask |
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NSWindowStyleMask::NSUnifiedTitleAndToolbarWindowMask | NSWindowStyleMask::NSMiniaturizableWindowMask |
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NSWindowStyleMask::NSClosableWindowMask | NSWindowStyleMask::NSTitledWindowMask;
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let inner = unsafe {
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let window = NSWindow::alloc(nil).initWithContentRect_styleMask_backing_defer_(
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dimensions,
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style,
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NSBackingStoreType::NSBackingStoreBuffered,
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NO
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).autorelease();
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let title = NSString::alloc(nil).init_str(title);
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window.setTitle_(title);
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msg_send![window, setTitlebarAppearsTransparent:YES];
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msg_send![window, setTitleVisibility:1];
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// This is very important! NSWindow is an old class and has some behavior that we need
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// to disable, like... this. If we don't set this, we'll segfault entirely because the
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// Objective-C runtime gets out of sync.
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msg_send![window, setReleasedWhenClosed:NO];
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if let Some(view_ptr) = content_view.borrow_native_backing_node() {
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msg_send![window, setContentView:view_ptr];
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}
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ShareId::from_ptr(window)
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};
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let delegate = unsafe {
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let delegate_class = register_window_class::<T>();
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let delegate: id = msg_send![delegate_class, new];
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(&mut *delegate).set_ivar(APP_PTR, app_ptr as usize);
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(&mut *delegate).set_ivar(WINDOW_MANAGER_ID, window_id);
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msg_send![inner, setDelegate:delegate];
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ShareId::from_ptr(delegate)
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};
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Window {
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inner: inner,
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delegate: delegate
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}
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}
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/// On macOS, calling `show()` is equivalent to calling `makeKeyAndOrderFront`. This is the
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/// most common use case, hence why this method was chosen - if you want or need something
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/// else, feel free to open an issue to discuss.
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///
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/// You should never be calling this yourself, mind you - Alchemy core handles this for you.
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pub fn show(&self) {
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unsafe {
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msg_send![&*self.inner, makeKeyAndOrderFront:nil];
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}
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}
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/// On macOS, calling `close()` is equivalent to calling... well, `close`. It closes the
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/// window.
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///
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/// I dunno what else to say here, lol.
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///
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/// You should never be calling this yourself, mind you - Alchemy core handles this for you.
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pub fn close(&self) {
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unsafe {
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msg_send![&*self.inner, close];
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}
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}
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}
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impl Drop for Window {
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/// When a Window is dropped on the Rust side, we want to ensure that we break the delegate
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/// link on the Objective-C side. While this shouldn't actually be an issue, I'd rather be
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/// safer than sorry.
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fn drop(&mut self) {
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// This bridging link needs to be broken on Drop.
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unsafe {
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msg_send![&*self.inner, setDelegate:nil];
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}
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}
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}
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/// Called when a Window receives a `windowWillClose:` event. Loops back to the shared
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/// Alchemy app instance, so that our window manager can act appropriately.
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extern fn will_close<T: AppDelegate>(this: &Object, _: Sel, _: id) {
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unsafe {
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let app_ptr: usize = *this.get_ivar(APP_PTR);
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let window_id: usize = *this.get_ivar(WINDOW_MANAGER_ID);
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let app = app_ptr as *mut T;
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(*app)._window_will_close(window_id);
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};
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}
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/// Injects an `NSObject` delegate subclass, with some callback and pointer ivars for what we
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/// need to do.
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fn register_window_class<T: AppDelegate>() -> *const Class {
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static mut DELEGATE_CLASS: *const Class = 0 as *const Class;
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static INIT: Once = ONCE_INIT;
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INIT.call_once(|| unsafe {
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let superclass = Class::get("NSObject").unwrap();
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let mut decl = ClassDecl::new("alchemyWindowDelegateShim", superclass).unwrap();
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decl.add_ivar::<usize>(APP_PTR);
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decl.add_ivar::<usize>(WINDOW_MANAGER_ID);
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decl.add_method(sel!(windowWillClose:), will_close::<T> as extern fn(&Object, _, _));
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DELEGATE_CLASS = decl.register();
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});
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unsafe {
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DELEGATE_CLASS
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}
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}
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