Demo cleanup/enhance
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84d2e8b9c1
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3 changed files with 19 additions and 20 deletions
32
index.html
32
index.html
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@ -48,67 +48,67 @@
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p4 = $('#player_4');
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wiimote.when('pressed_down', function() {
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p1.css({'top': parseInt(p1[0].style.top) + 50});
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p1.css({'top': parseInt(p1[0].position().top) + 50});
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});
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wiimote.when('pressed_right', function() {
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p1.css({'left': parseInt(p1[0].style.left) + 50});
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p1.css({'left': parseInt(p1[0].position().left) + 50});
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});
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wiimote.when('pressed_left', function() {
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p1.css({'left': parseInt(p1[0].style.left) - 50});
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p1.css({'left': parseInt(p1[0].position().left) - 50});
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});
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wiimote.when('pressed_up', function() {
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p1.css({'top': parseInt(p1[0].style.top) - 50});
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p1.css({'top': parseInt(p1[0].position().top) - 50});
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});
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wiimote2.when('pressed_down', function() {
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p2.css({'top': parseInt(p2[0].style.top) + 50});
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p2.css({'top': parseInt(p2[0].position().top) + 50});
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});
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wiimote2.when('pressed_right', function() {
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p2.css({'left': parseInt(p2[0].style.left) + 50});
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p2.css({'left': parseInt(p2[0].position().left) + 50});
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});
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wiimote2.when('pressed_left', function() {
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p2.css({'left': parseInt(p2[0].style.left) - 50});
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p2.css({'left': parseInt(p2[0].position().left) - 50});
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});
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wiimote2.when('pressed_up', function() {
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p2.css({'top': parseInt(p2[0].style.top) - 50});
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p2.css({'top': parseInt(p2[0].position().top) - 50});
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});
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wiimote3.when('pressed_down', function() {
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p3.css({'top': parseInt(p3[0].style.top) + 50});
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p3.css({'top': parseInt(p3[0].position().top) + 50});
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});
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wiimote3.when('pressed_right', function() {
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p3.css({'left': parseInt(p3[0].style.left) + 50});
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p3.css({'left': parseInt(p3[0].position().left) + 50});
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});
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wiimote3.when('pressed_left', function() {
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p3.css({'left': parseInt(p3[0].style.left) - 50});
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p3.css({'left': parseInt(p3[0].position().left) - 50});
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});
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wiimote3.when('pressed_up', function() {
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p3.css({'top': parseInt(p3[0].style.top) - 50});
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p3.css({'top': parseInt(p3[0].position().top) - 50});
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});
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wiimote4.when('pressed_down', function() {
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p4.css({'top': parseInt(p4[0].style.top) + 50});
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p4.css({'top': parseInt(p4[0].position().top) + 50});
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});
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wiimote4.when('pressed_right', function() {
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p4.css({'left': parseInt(p4[0].style.left) + 50});
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p4.css({'left': parseInt(p4[0].position().left) + 50});
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});
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wiimote4.when('pressed_left', function() {
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p4.css({'left': parseInt(p4[0].style.left) - 50});
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p4.css({'left': parseInt(p4[0].position().left) - 50});
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});
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wiimote4.when('pressed_up', function() {
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p4.css({'top': parseInt(p4[0].style.top) - 50});
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p4.css({'top': parseInt(p4[0].position().top) - 50});
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});
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Wii.listen();
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@ -132,8 +132,8 @@ Wii.parsePrimaryWiimote = function(e) {
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* Filter down and figure out which "event" we're really looking at based on code
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* matchups; this gets messy pretty quickly...
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*/
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if(typeof buttonPressed !== 'undefined' && wii_remote.evtsInterestedIn[buttonPressed] !== 'undefined') {
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try { wii_remote.evtsInterestedIn[buttonPressed](wii_remote, wii_remoteCurrStatus); } catch(e) { alert(e.message); alert(Wii.currentBrowsingRemote); }
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if(typeof buttonPressed !== 'undefined' && typeof wii_remote.evtsInterestedIn[buttonPressed] === 'function') {
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wii_remote.evtsInterestedIn[buttonPressed](wii_remote, wii_remoteCurrStatus);
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}
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/* Doing this in conjunction with preventDefault() halts an odd clicking bug or two. */
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@ -156,8 +156,7 @@ Wii.parsePrimaryWiimote = function(e) {
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* matchups; this gets messy pretty quickly...
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*/
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if(typeof buttonPressed !== 'undefined' && typeof wii_remote.evtsInterestedIn[buttonPressed] === 'function') {
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try { wii_remote.evtsInterestedIn[buttonPressed](wii_remote, wii_remoteCurrStatus);
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} catch(e) { alert(e.message); }
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wii_remote.evtsInterestedIn[buttonPressed](wii_remote, wii_remoteCurrStatus);
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}
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/* Doing this in conjunction with preventDefault() halts an odd clicking bug or two. */
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